- RPG
- Simulation
- Indie
Overview
Being a world-class fixer is about who you know: clients need discreet solutions, and crews want to see retirement. Then there's you, stuck in the middle with your rep on the line. Yeah, you're quitting the biz -- after one last job.
Set in a dystopian near-future which - a few years earlier - experienced a cataclysmic, global system crash, One Last Job is a team management game where you work to build your reputation as a fixer by successfully completing jobs with your crew.
How to Play
As a fixer, it's your job to pair crews up with jobs. When your crew does well, everyone gets paid and your reputation as a competent fixer grows.
With better rep, your clients will offer bigger and more complex jobs. As you move up in the world, your crew will cycle out - retiring either by choice or by chance - and you'll be forced to bring in new blood to keep climbing.
By choosing the right people for the job, your odds of success increase - but even if luck isn't on your side and you're heading down to rock bottom; everything can still change. To get back on your feet, you just need to do... One Last Job.
Features
Hire strange and interesting characters to your crew; the base datapack alone offers nearly 100 concepts and more than 200 modifiers for the character randomizer to use.
Don't want to use random characters? Great - create custom, unique characters in the Crew Editor -- and then hire THEM when you play!
See each job acted out in real-time, or go through step-by-step to see how your crew handles each phase (and twist!).
Learn about the Null State universe as your crew handles jobs from the local to the global.
Make your game just how you want it by adding custom / themed datapacks with new concepts, modifiers, characters, jobs, and more!
Based on Tricube Tales, a TTRPG game system by Richard Woolcock